Livery Creator
Create new livery projects, manage source textures and prepare game-ready files for AC EVO.
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Free livery toolkit for Assetto Corsa EVO
A free Windows app for Assetto Corsa EVO creators: create custom liveries, manage local projects, preview cars in 3D and export ready-to-share packages.
Feature set
Create new livery projects, manage source textures and prepare game-ready files for AC EVO.
Keep your local liveries organized, check their status and activate compatible skins when you need them.
Use the beta layer editor to place PNG assets, shapes, stripes and text on livery textures with guides, alignment tools and 3D preview updates.
Build custom driver packages with helmets, suits, gloves, preview images and linked liveries.
Build custom race grids with selected cars, skins, driver names and AI vehicle specs.
Design numberplate templates and export ready-to-use PNG variants for supported car workflows.
Create and manage custom tyre brands as reusable items for your livery projects.
Export and import settings, libraries and project packages using structured ZIP bundles.
Workflow
LiveryLab keeps your livery workflow structured: select your AC EVO folder, extract content package, create or import a project, edit your assets, preview the result and activate your updates when everything is ready.
Point LiveryLab to your Assetto Corsa EVO installation so it can detect supported cars, folders and content.
Start a new livery project, import an existing package or reuse library items like drivers, numberplates and tyre brands.
Check your livery directly on the car with the built-in 3D preview, including automatic updates while you edit. Review textures and linked assets before applying changes to the game.
Activate your changes in AC EVO, export ZIP packages or move your setup with Backup & Transfer.
Built for focused editing
The screenshot gallery gives you a quick look at the core app areas, including project setup, livery editing, live 3D preview, numberplate tools, custom grids and transfer options.
FAQ
A quick overview of how LiveryLab fits into your AC EVO workflow, where it stores your work and how sharing custom content is intended to work.
Yes. LiveryLab is planned as a free community tool for Assetto Corsa EVO creators, with no account, launcher, or subscription required.
Only when you explicitly activate a livery or grid for the game. Until then, LiveryLab works from its own local data. Any writes to the game folder are checked and use backup-aware workflows where needed.
Assetto Corsa EVO normally stores its content inside content.kspkg. After extraction, the game can use the unpacked content folder structure instead. This gives LiveryLab access to the real car, skin, material, and texture folders it needs to place activated liveries and related files correctly.
Yes. LiveryLab includes export and import workflows for structured ZIP packages, so liveries, driver profiles, tyre brands, and related project files can be moved or shared easily. Exported packages are designed for distribution, so creators can share finished liveries without handing over their editable project files.
Editable projects, imported packages, and reusable library items are stored inside the LiveryLab folder structure, separate from the Assetto Corsa EVO installation. The game folder only receives the files needed for activated content.
If Assetto Corsa EVO is installed inside Program Files, Windows may require elevated permissions when LiveryLab activates files in the game folder. On first launch, Windows SmartScreen may also show a warning because LiveryLab is a community-built app and may not yet have an established signing reputation.
LiveryLab is not a general modding toolkit. It does not add new cars, change physics, modify tracks, convert track assets, provide gameplay hacks, or include mesh editing workflows. The app stays focused on livery creation, local livery management, supported presentation assets, package import/export, previews, and custom grid workflows for Assetto Corsa EVO.
Download
LiveryLab is a free community tool built around creating liveries for AC EVO. Download the latest Windows release of your choice, install or extract and run the app locally and offline. No account, no launcher and no subscription required.
plate_r.png creation, update detection and AC EVO default cleanup.plate_r.png project texture that is wired back into the in-game PLATE_R part during activation.layer-studio/<texture>/base.png folders with legacy migration.Community download
A small Nurburgring 24h 2026 inspired livery collection for AC EVO I have created. The entries below show the first prepared release batch with matching preview images and download slots.
Mercedes-AMG GT2
DriverMax Verstappen, Lucas Auer, Jules Gounon, Daniel Juncadella
DownloadFerrari 296 GT3
DriverDavid Perel, Dennis Marschall, Thierry Vermeulen, Thomas Neubauer
DownloadFord Mustang GT3
DriverDennis Olsen, Christopher Mies, Frederic Vervisch, Frank Stippler
DownloadBMW M4 GT3 Evo
DriverMarco Wittmann, Philipp Eng, Charles Weerts, Robin Frijns
DownloadPorsche 911 GT3 Cup
DriverRyan Harrison, Noah Nagelsdiek, Raphael Rennhofer, Leon Wassertheurer
DownloadPorsche 911 GT3 Cup
DriverAntal Zsigo, Adam Benko, Csaba Walter, Moritz Kranz
DownloadPorsche 911 GT3 Cup
DriverJon Miller, Jaden Lander, Christopher Allen, Hans Wehrmann
DownloadComplete set
Download all seven N24 2026 liveries as one prepared package.
Includes 7 liveriesTemplate set
A compact set of reusable LiveryLab tyre brand templates for your own projects.
Reusable tyre brand templatesAbout the Creator
Online, you may know me as Mikesch or Blumenstein, but my real name is Marvin.
I started creating custom liveries more than 20 years ago with GTR 2 by SimBin, inspired by endurance racing and the Nürburgring 24h. Since then, sim racing and livery design have always been part of my hobby and creative work. I also created several Nürburgring 24h livery packs for Automobilista 2, which you can download on OverTake.gg.
With more than two decades of experience as a graphic designer and frontend developer, LiveryLab brings both sides together: visual design and practical tooling.
With Assetto Corsa EVO currently in Early Access, I’m especially excited about its focus on the Nordschleife and the planned open-world environment around the area. I have high hopes for this title, and that excitement led me to create LiveryLab: a free community tool that gives AC EVO creators something useful to work with while we wait for 1.0.
The app focuses on clean file handling, useful workflows, and the small details that make a custom skin feel finished. It is also my first real full-scale app project, and building it has been a huge learning experience for me.
If you like LiveryLab and want to support the project, feel free to buy me a coffee: Paypal.me
Thanks for your support,
Marvin/mikesch_thecat/Blumenstein